What are the myths surrounding Video Game Development?
Many people, especially parents, have several myths regarding video games and Game Development. Here, we’ll help you separate reality from fiction and debunk the myths people believe to be true while playing video games. To end the confusion, we’ve gathered some of the most common myths related to video gaming and discuss why they are myths and false.
By understanding both the true and false aspects of these claims, we can gain insight into how Video Game Development can affect our mental and physical health and our behavior and relationship with others. Sadly, many myths regarding video gaming refrain and discourage them from playing games. With this knowledge, we would be able to make more informed and better decisions about what is best for us and our loved ones when we or they engage in activities like video gaming.
What scientific proof bridges violent gameplay and youth aggression?
According to Game Development experts, Claims like these are based on studies and research of experts who represent one considerably narrow school of research “media effects”. This research includes around 300 studies of media violence. But many of those studies are different and innovative and it criticizes many on mythical basis. In these studies, media images were deleted or wiped out from any narrative context.
The subjects are asked to engage with the content that they, on a general basis, would neither understand, consume or relate with. At last, the lab concept is fundamentally different from the environments where you would generally play the game. Most studies found a correlation, not a casual relationship, Which concludes that the research could simply preve that aggressive people are interested in aggressive modes and entertainment.
The abundance of video games leading to youth violence.
If we talk about Federal crime statistics, it stated that the percentage of juvenile or teenage violent crimes that happened in the U.S on a general basis is 30-years low. Experts find that compared to the general public, people spending their time for aggressive and violent crimes typically consume less media or journals before committing their violent crimes.
It’s also true that young criminals who have committed horrific crimes like school shootings that happened in America have also been game players. However, generally young people are more likely to be interested in gaming. 90 % of the boys and 40% of girls play.
According to Video Game Developer, the overwhelming majority of teenagers who engage with gaming activity seldom commit antisocial acts. According to a 2001 U.S Surgeon General’s report, instead of media exposure, the high risk factors for committing crimes like school shootings are based on mental health stability and the quality of home life.
The moral worry over violent video games is two times more harmful. It led adult authorities to be more hostile and suspicious to many kids who already feel outcasted and neglected by the system.
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Lack of girls' interest in computer games.
According to a Video Game Developer, If we look back in history, the Global Market has been heavily dominated by males. However, the percentage of women video gamers has rised considerably over the past decade.
Women nowadays have slightly outnumbered men who play video games. Driven by the belief that games were an important and interesting escape into other kinds of digital education, efforts were made in the mid- 90’s to develop games that appealed to women and girls.
Latest games that have launched recently such as the Sims received a huge positive response that lured many women who had never stepped their foot into video gaming before now. Given the historic imbalance of male and female players in the game market (and among the people involved in the gaming industry), the thought of sexiest stereotyping and discrimination in video games is the common theme.
Still, it is also important to consider that female characters in the game are often depicted as strong, powerful and independent and introduce a better Gaming Solution for women.
Kids are the initial source for video games.
While most kids do love to play some kind of video games. The center of the market of video gaming has shifted in order as the first generation of gamers continues to play into teenage hood and adulthood. According to an expert Video Game Developer, 62% of the console market and 66 percent of the PC market involves gamers aging 18 or above.
The game industry takes Adults’ tastes into consideration. Meanwhile, many parents make the mistake of overlooking game ratings because they assume that the games are suitable for kids.
More than half of the children ages 11 to 16 identify an M-Rated (mature Content) game as among their likings. So clearly, we need to put more effort into restricting advertising and promoting such games that target young consumers with M-rated content, and to educate parents about the media choices they come across daily and come up with a better Gaming Solution. But parents need to share some of the responsibility for making wise decisions about what is appropriate for their children.
Video games do not convey a meaningful form of expression.
On April 19, 2002, U.S. District Judge stated that Video Gaming Solution does not convey ideas and thoughts thus goes on with no constitutional protection. Four videogames, all of which lie into a specific range of genre which were the reason or center of previous dispute, were each offered to the judge as evidence by Saint Louis County.
Judge Richerd Pposner of the Federal Court of Appeals said the following when overturning a decision of a similar sort in Indianapolis: “Violence has always been and remains a key preoccupation of people and a recurring, even compulsive pattern of culture both high and low.
Conclusion – Final words
The above provided details and information debunks the myths regarding Video gaming. Many people, especially parents, have several myths regarding video games and Game Development. By understanding both the true and false aspects of these claims, we can gain insight into how Video Game Development can affect our mental and physical health and our behavior and relationship with others.